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Interaction Design


Identifies and develops design methods, techniques, and tools that merge boundaries between "user and designer", "digital and analogue", and "product and software".

The Interaction Design Lab integrates researchers from engineering, art, and design to meet design challenges of our increasingly hybrid world. These include applications of sound for users in mobile, extreme contexts, how theories and methods from visual perception sciences can be used within art and design, and issues of strategic design management and, specifically, how those issues can be communicated more effectively within and across organizations.

Our researchers embrace challenges of interaction design in the 21st century from an integrated process and product perspective. We use practical product-oriented work as a way of developing both theory and methods in the field. Our work currently focuses on design methods (design ethnography, participatory design, performance and design) for a range of contexts (inclusive design/rehabilitation technologies, soundscapes and wearables, games, and information access tools for people from oral cultures).

Our work has crossed many boundaries including international exhibitions in galleries and museums, keynote addresses, commercial contracts, innovative E-learning applications, extensive publications via journals, conferences, and edited books.

People working within this theme: Graeme Coleman, Peter Gregor

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