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AC303/AC507 Notes |
Introduction
Human Vs Computer
Human Vs Human
Human/Computer
Interaction
Human Diversity
Input
Input Devices
Visual Output Devices
Non-Visual
Output Devices
Real-Time Output
Resistance
Designing The User Interface
Good Design
Screen Design
Labelling
Conceptual Models
How To Do Things Wrong!
Usability
Usability Engineering
Early And Continual Focus
On Users
Integrated Design
Early - And Continual - User Testing
Iterative Design
Introduction
Design Strategies
Classes Of Prototyping
Techniques
Advantages And Disadvantages Of Prototyping
Evaluation
Measuring
Methods For Collecting Data -
Observation
Methods For Collecting Data - Think-Aloud Protocol
Methods
For Collecting Data - Feature Checklist
Methods For Collecting Data -
Structured Diary
Methods For Collecting Data - Questionnaires
Methods
For Collecting Data - Interviewing
Methods For Collecting Data -
Experiments
Standards And Guidelines
Standards
Guidelines