A familiar research model is
where theory and knowledge is established and then applied to produce physical
and tangible outputs. Our research is based on the model of utilising physical
objects to create new scenarios and through engagement provide new knowledge.
(1)
Our user-centred practice-based research focuses on the
development of educational, therapeutic and recreational products and systems
for sensory impaired users. Products that have emerged from this research
include the award winning vibro-acoustic tac-tile furniture system and
‘everysense’, a wireless customisable multi-sensory environment.
Case studies demonstrate how
opportunities are revealed through discovery orientated prototyping. Many of
the end users involved in this research were deaf/blind and so the designers
were unable communicate and engage in the usual way (2 ). Prototypes through a
series of iterations provided a means of communication and enabled user
participation in the research. The research has led to further study on the use
of 'haptics' in control systems.
‘Everysense’ a computer based
system focuses on user control and interaction utilising a range of physical
interfaces as well as gestural controls. This customisable system provides
opportunity, through an exploratory environment, for further research into
design methodologies and HCI solutions for the elderly and less able users.
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