“Products that transform work and play and truly disrupt markets are based on great design fuelled by deep customer insight. The road to such products is filled with pitfalls, but a necessary starting point is design ethnography.”
Dennis Wixon, Microsoft Games Studio, Seattle USA*
* The opinions expressed here are my own and do not necessarily represent Microsoft Corporation or any of its subsidiaries.
Admissions
Linda Spalding
l.s.spalding@dundee.ac.uk
Tel: 01382 385298
Detailed Enquiries
Dr Catriona Macaulay
c.macaulay@dundee.ac.uk
Tel: 01382 386522
Industry Steering Group
We wish to thank our Industry steering group who support and guide us in all aspects of our course development and management.
- Ken Anderson - Intel, USA
- Jeremy Ashley - Oracle, USA
- Martin Bontoft - Consultant, UK
- Daniela Busse - SAP Labs, USA
- Susan Dray - Dray Consulting, USA
- David Farquhar - 2in10, UK
- Richard Harper - Microsoft Research, UK
- Jonathan Hughes - Realtime Worlds, UK
- Graham Johnson - NCR, UK
- Rachel Jones - Instrata, UK
- Chris Rourke - User Vision, UK
- John Seton - BT, UK
- Richard Smith - BBC New Media, UK
- Nelle Steele - Microsoft Research, USA
- Dennis Wixon - Microsoft Game Studios, USA




