“Products that transform work and play and truly disrupt markets are based on great design fuelled by deep customer insight. The road to such products is filled with pitfalls, but a necessary starting point is design ethnography.”

Dennis Wixon, Microsoft Games Studio, Seattle USA*

* The opinions expressed here are my own and do not necessarily represent Microsoft Corporation or any of its subsidiaries.

Admissions
Linda Spalding
l.s.spalding@dundee.ac.uk
Tel: 01382 385298

Detailed Enquiries
Dr Catriona Macaulay
c.macaulay@dundee.ac.uk
Tel: 01382 386522

Industry Steering Group

We wish to thank our Industry steering group who support and guide us in all aspects of our course development and management.

  • Ken Anderson - Intel, USA
  • Jeremy Ashley - Oracle, USA
  • Martin Bontoft - Consultant, UK
  • Daniela Busse - SAP Labs, USA
  • Susan Dray - Dray Consulting, USA
  • David Farquhar - 2in10, UK
  • Richard Harper - Microsoft Research, UK
  • Jonathan Hughes - Realtime Worlds, UK
  • Graham Johnson - NCR, UK
  • Rachel Jones - Instrata, UK
  • Chris Rourke - User Vision, UK
  • John Seton - BT, UK
  • Richard Smith - BBC New Media, UK
  • Nelle Steele - Microsoft Research, USA
  • Dennis Wixon - Microsoft Game Studios, USA